

“It’s the not knowing if I can play and desperately wanting to be excited about this game, which thematically and visually is everything I look for. “My main hope is that accessibility options are communicated as soon as possible – like yesterday,” Jones said. While it’s exciting to see new footage, Jones notes there is a layer of uncertainty behind each demonstration. For a game as expansive as Starfield, disabled individuals like Jones need to know of available options and designs that will either help or hinder their gameplay. Starfield’s SilenceĪs a disabled content creator and consultant, Jones understands the importance of giving disabled players as much information as possible before a title launches. Speaking with IGN, disabled players question the overall silence regarding Starfield’s accessibility information, the accessibility of previous Bethesda Game Studios titles, and their hopes for Starfield pre-and post-release. And in both instances, the accessibility community took notice. While we learned about mechanics like combat, space traversal, and even sandwich storage, noticeably missing from each presentation was any word on accessibility features or design practices. Last year, Bethesda unveiled an official gameplay look at Starfield, and during this year’s Summer Game Fest, Xbox hosted an hour-long Starfield Direct with new footage and developer commentary.
